Mcreator ore dictionary4/3/2023 ![]() Also works with plants, trees, weapons, apparel, floors, and nearly everything in the game. They can both work simultaneously and won't conflict at all. That means Cherry Picker can be used to just get rid of a certain thing, while Resource Dictionary is simply used to avoid duplicated useless resources. So if mod B adds X resource and has a workbench using it, then after selecting another resource as the main one, the workbench will use it instead of the previously mentioned resource. Cherry Picker just removes any references to defs, while Resource Dictionary rerouts all references to the main def instead. Resource Dictionary works in a differnet way from that mod. Your user profile\AppData\LocalLow\Ludeon Studiosīecause someone will ask about Cherry Picker In case it doesn't work, you doo the following: It should automatically reset its settings to prevent bugs. Select the one you want as primary and enable Activate deduplication The resource or thing you want to change is not there? i.e: Using iron from EM - Metals to build items that need Iron Ingots from Medieval Overhaul. Select the resource you want to use as primary and enable Activate deduplicationĪll recipes and blueprints will be made compatible once you reboot the game! Go to the mod settings and search for resource dictionary, then search for the resource you want to manage. ![]() I suppose I have to teach you how to use this mod, so here we go: Say no more, my friend! I've got a solution for you that won't involve tedious XML patching Double of the same resource not being interchangeable? EM - Metals Bronze not being interchangeable with the one from VFE - Classical? Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul? Have you suffered any of the following problems while playing a modded Rimworld game? ![]()
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